Like most Game Gear Sonics, the Sonic Triple Trouble doesn’t get as much attention as its 16-bit cousins. Despite its reputation as one of the better 8-bit Sonic games, the Game Gear still suffers from some common drawbacks due to its limited hardware, such as poor frame rates and a square screen that greatly limits the player’s field of view.
But “What if Sonic Triple Trouble was originally released on Sega Genesis / MegaDrive after Sonic 3 & Knuckles?” Noah Copeland ask. The Sonic fan and game developer has been working on a 16-bit remake of Sonic’s Triple Troubles for over a year, finally posting the answer to his own question earlier this week.
Copeland has completely reimagined the Sonic Triple Trouble in this remake. In addition to upgraded 16-bit graphics that put it on par with games like Sonic Mania, the game allows players to choose between 4:3 and 16:9 aspect ratios, finally allowing Sonic fans to see what happens when they pass the level. times the speed of sound.
In addition to a graphical overhaul, each stage has a new layout, new enemies, and new mechanics. You can switch between Sonic and Tails on the fly (even required in some areas), there are save slots and waypoints (like Sonic 3 and Sonic & Knuckles), and the music has been remastered. Special levels are even remastered in 3D (again, like Sonic 3/Knuckles), so you have to race Weasel Nack to get to the Chaos Emerald.
In other Sonic news, there’s a new Sonic mobile game in the works. A new job ad for Sega Hardlight is looking for a lead artist for “a new, exciting, and ambitious narrative-driven platformer” on mobile.
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