In an exclusive interview with Edge Magazine, Argonaut Software founder Jez San reveals what it’s like to work with Nintendo phenomenon Shigeru Miyamoto.
Argonaut collaborated with Nintendo to develop the original Star Fox in 1993. “We were the technical team at Star Fox and did the programming, and Nintendo was the creative team, handling the characters, the story, the audio and the level design,” San recalls. 3D, but we also learned from them how to create characters and narrative — the way Nintendo makes games.”
San tells Edge more about Shigeru Miyamoto’s creative process a bit confusing, revealing that “Super Mario World doesn’t have a single level” That was pre-designed, he didn’t completely change it. ”
While developing Star Fox with Miyamoto, San admitted that “he would play guitar in meetings, go out and smoke a cigarette – we all smoked back then. A down-to-earth guy. You’re going to be asked to do something, play a bit, and say, ‘Okay, let’s throw it out and try something else.'”
“He plays everything and changes everything — it’s an iterative process,” San said. “This approach to designing games only works if you have an infinite budget and no deadlines. In the real world , you have a fixed budget and deadline, and very few people can tell a publisher, ‘Sorry, next year will be fine. Or the one after that. Look, we’ll give you that when it’s done.’ Nintendo can. “
The full interview with Jez San will be in Edge #375, available in store and via magazine direct (opens in new tab) from Thursday.