Gamer accounts have never been more at risk than they are now. Attacks have surged since the pandemic.
According to the report, the attacks came after the popularity of cloud gaming platforms. “The gaming industry has attracted cybercriminals almost from the start. The sudden boom in gaming during the pandemic has not gone unnoticed by global threat actors. In 2021, attacks on the gaming industry have more than doubled from the previous year.”
The player account is a consumption account
The report says gamers are spending heavily on things like character upgrades and tools. For example, in just 3 months in 2020, Activision Blizzard made $1.5 billion from microtransactions alone. This growth in spending on virtual goods shows no signs of abating.
“To attackers, gamers represent value. If they can hack into user accounts, bad actors can steal everything from in-game currency and assets to account information, and then sell the loot on the dark web. Or, they can steal The entire account and the amount of time gamers put into creating the gaming experience. They can then rename the account and sell it. Also, if hackers can hack into a gaming company, they can do all kinds of damage – from stealing source code and engineering Cheating makes the game unfair, to extorting companies by encrypting systems or publicly exposing leaked data.”
Player Accounts and Microtransactions
This Microtransaction Marketplace It is expected to be worth $106 billion by 2026. The gaming industry is currently the target of 37% of all DDoS attacks. The financial industry is the second largest target industry, accounting for 22%.
According to the report, “The United States is the main target of attackers, followed by countries in Europe and Asia such as Switzerland, India, Japan, the United Kingdom. Gaming companies are moving operations to the cloud, creating a new threat surface for hackers. Microtransactions – in The gaming industry is pervasive — there’s a huge appeal to criminals who can exploit the spending power of gamers without drawing attention.”
Cyber Attacks and Cloud Gaming
Jonathan Singer is a Senior Strategist at Akamai. “As gaming activity increases and evolves, so does the value of disrupting gaming activity through cyberattacks. Cybercriminals often disrupt live services and use credentials to steal gaming assets. Additionally, as the industry expands toward cloud gaming, new The threat surface of the world has opened the door for attackers to introduce new players who are prime targets for bad actors.”
Crimes like microtransactions come because many small transactions can fly under the radar of tax officials. This is because they do not trigger the dollar amount threshold ($10,000).
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