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As I write this two-point campus review, my mood is mixed. On the one hand, it can be tedious to have to keep repeating the same tasks at the beginning of each activity level. But, on the other hand, the day-to-day administration of each university is delightful, with the constant gimmicks and glamorous looks masking some diabolical game twists that require all my grey matter to overcome.

The overall goal of each level is for students to get through the school year with high grades and a smile. You have a list of goals to achieve, and completing them earns you stars, which you can use to advance to the next level. Each level introduces a new academic course, and each level is entirely based on puns. On the Two Point campus, jokes abound, from students’ goofy outfits to course titles, and even fans of breathtaking zingers roll their eyes. There’s a class for “History of the Internet” who want to look back at how technology has worked in the past, and “Interesting Business” is a qualification for aspiring clowns – yes, red noses, goofy wigs and comedy flowers must be worn by students at all times. While some goals are very similar to those of Two Point Hospital, such as maintaining happiness and meeting quotas, each campus usually has a themed challenge to make it feel completely unique.

Two o'clock campus: A janitor sprays knights with water cannons outside the university building. There is a duck-shaped trim and several flowers bloom.

The Two Point Campus event does a great job of making it easy for players to get started with its colorful, expressive visuals and simple-to-use interface. Item placement is simple and intuitive, so building rarely feels like a chore, and I love being able to customize various items and even staff outfits. Menus are easy to navigate, and multiple tabs separate key information, so it’s easy to find what you’re looking for, whether it’s a student requesting a project to help them achieve their personal goals, or a quick look at the staff room mood.

On paper, this sounds appealing. Sadly, every level on the two-point campus starts exactly the same way. Before I welcome my students to their first year, I need to build dorms for them to live in, showers to wash, and bathrooms…well, you know. After that, I will build lecture halls, libraries, private tutoring rooms, medical and pastoral facilities, and rest areas for staff and students. They all need to be built before I can even think about creating the unique learning spaces my many instructors use for hands-on courses. It’s frustrating repetition because the game asks you to build these rooms and cram tons of stuff into them to tick a few arbitrary boxes, rather than incentivizing you to personalize each box. A few times the game gave me pre-built rooms and I found myself having to sell them to rebuild them because they didn’t use the limited space efficiently.

Two-point campus comment: A group of wizards and their teachers stand on a cauldron spewing green gas.

Once these first rooms are built, mastering the unique constraints of any level is where the two-point campus really is, and for the most part, it’s pretty enjoyable. When I understand what the level’s unique gameplay gimmicks are, it only takes me a few minutes to go from laughing at the level’s hilarious concept to swearing at the screen. Spiffinmoore – a two-point take on Hogwarts – challenges you to fend off waves of evil wizards, it took me an embarrassing time to hire enough assistants with magic potions and water-pistol-wielding janitors to weed out the scumbags what should not be done – well.

Despite the difficulty, I can still play this management game. The most interesting thing about the Two Point Campus for me is that during my time as administrator of the Flavboro Sports Academy, my job was to train elite athletes to become regional champions, in addition to running a state-of-the-art university. But, of course, as a two-point game, here’s a twist: the sport we specialize in is completely fictional. I laughed and cried throughout the first game of “Cheeseball,” in which two teams in rat helmets took turns smashing Edam’s wheels into big holes while the opposing team used ridiculous Oversized graters attack every roll of cheese.

Two-point campus commentary: Spectators are watching a cheeseball game featuring six athletes in mouse helmets and striped jerseys. Every team's goalie has a giant cheese grater.

This ridiculous sense of humor runs through the veins of the two-point campus, and while I quickly tire of the repetitive, laborious jokes bursting out of the tannoy system, Dad’s joke onslaughts more often than it has any right. The name of each lecture is a special highlight, and my personal favorite is the first countercultural studies lecture – “Come This Class: A Lesson in Irony”.

Technical issues are less interesting. Whenever I can’t place an item or room somewhere, it’s because of a bug in the janitor’s behavior, no matter how many times I place it next, they don’t seem to bother to clean up the mess from natural disasters or spells to the point of being annoying mess. Instead, they left a red marker that stayed there for the rest of the level, and in one case I couldn’t move my library to a better location. It’s worth noting that Two Point Studios admit they’re currently working on fixing the room layout issue, but it was so persistent in the review build that it broke the game so much – fingers crossed it was patched in time for release.

If you like Two Point Hospital’s sense of humor, or just like a light-hearted management game, there’s a lot to like about Two Point Campus. It doesn’t do anything particularly new, and it doesn’t have enough depth to satisfy fans of more sims, but it’s captivating and filled with enough high-quality gimmicks and surprises to make every campus journey exciting.

Two Point Campus Review

Thanks to its tireless sense of humor and occasionally brilliant level concept, Two Point Campus is sure to pass grades, but too much repetitive hectic work keeps it from earning top marks.


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